![]() The students found Alex's Instagram, but night sessions must have been so traumatizing that he has refused all their follow requests and group chat requests. ![]() Night classes, a euphemism for "cRaCkhEad hour," made Alex die inside a little each night. The TA was Alex, who was everyone's favorite Daddy, and had an extreme case of touchophobia. GAME.A.LOS 19.2 was an interesting and productive class taught by Adi, whose calm voice would be perfectly suited for bedtime stories, and caused at least three people to fall asleep. (Ex: tricking one guy into playing war against three girls in the same hall-easy money) Overall, entertaining class complete with the fake fobs and real fobs and Norwegian cruise lines and 5% of naturally high kids. The girls hall had *legal* "scamming" tactics, which the boys' hall succumbed to. However, the girls' hall got the top girls' hall and fourth overall. At Casino Night, the other courses expected the Game Theory classes to come out on top, but the boys' hall ultimately failed. A lot of the night sessions resulted in playing poker, random board games, and Pass the Pigs. Hilary and gun control laws (aka discussing topics completely unrelated to the course). The first two weeks were lectures and learning until your brain exploded so by the third week the students ran out of things to learn, resulting in heated debates about Donald Trump vs. The course itself was intense (although there were some extremely smart students who already knew all the material) and being able to solve problems on the post-test was the most satisfying thing. The TA was Ryan, who all the students secretly called mean behind his back because whenever he said anything it sounded like he was yelling at them. GAME.B.LOS.16.2 was an.interesting class taught by Alan, an avid Dodgers fan who needs more hair, who also happened to have a fairly monotone voice which caused several to fall asleep every day. In the casino that was run at the end of the session, there were two versions of Deal or No Deal, which people enjoyed because it was easy to win money. The game was often laced with heated arguments about which case to open (23!) and whether the expected value of the game was more important than winning money. GAME.LOS.08.2 spent several classes playing online Deal or No Deal™. The class produced the Cucumber Cult and spawned many games (more info on the Cucumber Cult page). GAME.CAR.06.2 was next to the Ethics class. The girl's halls tend to do pretty well: In 07.2, the GAME girl (and the hall she was in) got 2nd, and in 08.2, the GAME girls got 6th.Īt LMU, the GAME girls hall duct taped staff members to a tree in 07.2 and 08.2, although the 07.2 hall can hardly be called the "GAME girls' hall" since it consisted of one girl from GAME and 10 from ETYM. This may have been because the GAME boys gave money to the GAME girls. In 08.2, the boys did extremely badly, ending up as the second to last hall. However, at LMU, the boy halls of Game Theory do badly. You will come to know and love Colin, Rose, and sometimes Larry.Īt Carlisle, members of the Game Theory class also consistently do well at Casino Night. ![]() Game Theory teaches how to get what's best for you in certain situations, disregarding what's best for Player 2. Class exercises involve individual and group work and may also include fun class tournaments. The games you’ll “play” in this course are abstract representations of real-life situations for example, Nash equilibria have been used to solve questions of political competition and analyze penalty kicks in soccer, and the Prisoner’s Dilemma has been used to examine the social networks of different populations. You’ll explore concepts like dominance, mixed strategies, utility theory, Nash equilibria, and n-person games, and learn how to use tools from probability and linear algebra to analyze and develop successful game strategies. ![]() In this course, you’ll learn to use some of the major tools of game theory, a branch of mathematics focused on the application of mathematical reasoning to competitive behavior. The study of probability and game theory allows students to apply math to real-world situations. Service, Leadership & Community Transformation Goodwives and Witches: Women in Colonial America Theoretical Foundations of Computer Science Introduction to American Studies: Race and Class You Will Be Offended: Satire, Comedy, and Public Discourse Playing God: The Ethics of Human Subjects Research Global Politics: Human Rights and Justice Laws and Orders: Legal Systems Around the World Beyond the Binary: A Cultural History of Gender
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